Let’s talk about the World Series games offered by Blue Sky. At the beginning, the series stayed in the Sega universe, even with it going to the crappy 32X (I bought one of those in ‘97 for $25, and I share the same opinion about it as the Angry Video Game Nerd. Warning: NSFW).

The first World Series Baseball was released in 1994, but without the 94 being added to the title. This happened with the Madden and the NHL series when the two started in 1992. The WSB series didn’t have longevity with the name; the folks from Sega’s 2K Sports bought it from Blue Sky.

WSB has exhibition, a full 162-game season, and home run derby. It carried a MLBPA franchise with 25 players a team. Since it was 1994, the teams included the Montreal Expos and the California Angels. And the Milwaukee Brewers were in the AL at the time. WSB also has a play-by-play announcer.

One of the big minuses of this game is the glitches, and there are plenty of them. A bunt hit is not counted unless it’s drives in an RBI. One time playing this game, I was able to drive six runs in one inning with bunts. This also leads to the bases loaded glitch; when you bunt with the bases loaded and you hit a ball that can be easily fielded and thrown to a baseman, it indicates the baseman didn’t touch the base, thus it’s a safe hit.

The rookie mode in WSB makes batting a breeze compared to veteran mode. Rookie mode allows you to just swing the bat and more times than not, you get a home run. My first game was a 14-7 win with 9 of the runs scored due to solo home runs. Another glitch in this game is when the opposing team hit a fly foul ball going to left field and into the stands, it was credited as a home run.

Veteran Mode batting gives you a circle to indicate where the batter swings the bat with the option to swing for contact, normal, or power. My experiences with the first two of the three choices weren’t great. Contact hitting makes easy outs that are easily gobbled by the infielders, and normal hitting creates a lot of mile-high airouts. Power hitting is the best option… when you hit the ball. This is what lead to me to do back-to-back bunts.

Pitching is a big time glitch, in the three games I’ve played, all sliders, sinkers, and splitters were balls. I have set the pitch right in the center of the strike zone and the pitch flies away from it. Fastballs and curveballs are the only way to go. If you get a pitcher on the mound that doesn’t have any of those in his arsenal (I stole that one from Jim Price), it’s better just to get a different pitcher who hasn’t warmed up with one of both of those pitches and just move forward.

One positive feature of this game is the batter view. WSB does offer one of the greatest views from behind the batter for an old-school baseball game.

Overall, if you are looking to go back to the past with World Series Baseball, it’s better if you go to the other WSB games Sega has to offer, which were sold up to 1998. This version here has quite a few glitches. What makes it annoying is after each plate appearance, the game goes back to the scoreboard. I understand going to the scoreboard after a half inning is over or a pitcher change, but after EACH plate appearance? I would say of all the games reviewed here on RBL, it ranks second in annoyance. I don’t think anything in the world can beat Baseball Simulator 1.000’s (for the NES) skip mode in that department.

Each and every time, you’ll see this. Brad Ausmus? Damn!!!